<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Derek W. Wade &#187; linkedin</title>
	<atom:link href="http://derekwwade.net/blog/tag/linkedin/feed/" rel="self" type="application/rss+xml" />
	<link>http://derekwwade.net/blog</link>
	<description>the way which can be named is not the true way</description>
	<lastBuildDate>Mon, 19 Apr 2010 05:10:36 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Wordpress Prologue for Virtual Team Rooms</title>
		<link>http://derekwwade.net/blog/2009/03/13/wordpress-prologue-for-virtual-team-rooms/</link>
		<comments>http://derekwwade.net/blog/2009/03/13/wordpress-prologue-for-virtual-team-rooms/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 05:14:56 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Nebulae]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://derekwwade.net/blog/?p=60</guid>
		<description><![CDATA[Automattic&#8217;s Prologue looks to be a nice solution to a team &#8220;war room&#8221; for distributed teams.
A frequently-underestimated benefit of the team &#8220;war room&#8221; is how it enables emergent knowledge.  If I mumble to myself (as I frequently do) &#8220;now why is Apache redirecting us there&#8230;?&#8221; someone is likely to mumble back &#8220;checked the root [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bestwpthemes.com/prologue/">Automattic&#8217;s Prologue</a> looks to be a nice solution to a team &#8220;war room&#8221; for distributed teams.</p>
<p>A frequently-underestimated benefit of the team &#8220;war room&#8221; is how it enables emergent knowledge.  If I mumble to myself (as I frequently do) &#8220;now why is Apache redirecting us <em>there&#8230;?</em>&#8221; someone is likely to mumble back &#8220;checked the root htaccess lately?&#8221; and perhaps my problem is solved.  Great fun.  Great help.  But hard to achieve on a distributed/virtual team.<img class="size-full wp-image-63 alignright" title="Scrumming in the Skype Room" src="http://derekwwade.net/blog/wp-content/uploads/2009/03/skype-dist-team.png" alt="Scrumming in the Skype Room" width="254" height="322" /></p>
<p>I&#8217;ve enabled this sort of behavior in virtual teams via wiki, and also via Twitter (thanks to Chris Spagnuolo for the idea). But Twitter doesn&#8217;t have the concept of a &#8220;room,&#8221; so setting one up for everyone on your team &#8212; and keeping it private &#8212; is a bit of a pain.   And Twitter&#8217;s one-username-per-email means some annoying collisions.</p>
<p><a href="http://campfirenow.com/">Campfire</a> and IRC also have their uses, but cost and security respectively might be a blocker for you.  Skype&#8217;s &#8220;conference&#8221; is nice, with the added benefit that you can start a voice call/conference whenever you want.  But everyone&#8217;s updates live in the Skype app, not on a web page.  So if someone new joins the team, they don&#8217;t get benefit of reading the team&#8217;s history.</p>
<p>I think <a href="http://www.bestwpthemes.com/prologue/">Prologue</a> is just what I&#8217;ve been looking for:</p>
<ul>
<li>installable on your own server</li>
<li>your updates to your team are saved on a web page (you could even incorporate the RSS into your team wiki somewhere)</li>
<li>flexible permission controls</li>
<li>familiar blogging-style interface</li>
</ul>
<p>Check out the <a href="http://prologuedemo.wordpress.com/">live demo</a> or have a download.</p>
]]></content:encoded>
			<wfw:commentRss>http://derekwwade.net/blog/2009/03/13/wordpress-prologue-for-virtual-team-rooms/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Good news for Jet-lagged consultants</title>
		<link>http://derekwwade.net/blog/2009/03/13/good-news-for-jet-lagged-consultants/</link>
		<comments>http://derekwwade.net/blog/2009/03/13/good-news-for-jet-lagged-consultants/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 06:59:04 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Nebulae]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://derekwwade.net/blog/?p=45</guid>
		<description><![CDATA[The Philips Daylight Window:

It&#8217;s a bit long at 9 minutes, but you&#8217;ll get the gist if you skim a bit.
Now, is this just a technology demonstration, or it this really coming to a hotel near you?  This concept was part of the 2007 Philips &#8220;Sense and Simplicity&#8221; concept demonstrations, so it may not actually [...]]]></description>
			<content:encoded><![CDATA[<p>The Philips Daylight Window:</p>
<p><object width="425" height="350" data="http://www.youtube.com/v/4lRlp61jMpY" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/4lRlp61jMpY" /></object></p>
<p><span id="more-45"></span>It&#8217;s a bit long at 9 minutes, but you&#8217;ll get the gist if you skim a bit.</p>
<p>Now, is this just a technology demonstration, or it this really coming to a hotel near you?  This concept was part of the 2007 Philips &#8220;Sense and Simplicity&#8221; concept demonstrations, so it may not actually manifest.  It all depends on demand, of course.</p>
<p>What it interesting about this is what we can infer from the intent of the concept:  the value of design and human interaction in the technological product market.</p>
<p>20 years ago, &#8220;design&#8221; and &#8220;technology&#8221; went together like &#8220;polka&#8221; and &#8220;music.&#8221;  But product managers (product owners) of tomorrow must incorporate design and human interaction into their plans (backlogs), or risk <a title="ugliest mp3 player ever?" href="http://www.chipchick.com/2007/07/rca_opal_the_ugliest_mp3_player_ever.html">this sort of market response.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://derekwwade.net/blog/2009/03/13/good-news-for-jet-lagged-consultants/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Post-Agile and Pliant Software &#8211; The Emperor&#8217;s New Agile</title>
		<link>http://derekwwade.net/blog/2007/05/24/post-agile-and-pliant-software-the-emperors-new-agile/</link>
		<comments>http://derekwwade.net/blog/2007/05/24/post-agile-and-pliant-software-the-emperors-new-agile/#comments</comments>
		<pubDate>Thu, 24 May 2007 18:01:34 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Teams]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://derekwwade.net/blog/2007/05/24/post-agile-and-pliant-software-the-emperors-new-agile/</guid>
		<description><![CDATA[A colleague writes:
Over the past few weeks, I&#8217;ve been digging into links, blogs, forums using this term (Post-Agile)&#8230; Have you seen this term?  Followed it&#8217;s discussions? Any comments?
&#8230;Pliant Software is another term that seems to be associating itself with Post-Agile&#8230;
I think the software world is sort of like a customer who has an idea [...]]]></description>
			<content:encoded><![CDATA[<p>A colleague writes:</p>
<blockquote><p>Over the past few weeks, I&#8217;ve been digging into links, blogs, forums using this term (Post-Agile)&#8230; Have you seen this term?  Followed it&#8217;s discussions? Any comments?</p>
<p>&#8230;Pliant Software is another term that seems to be associating itself with Post-Agile&#8230;</p>
<div><span style="font-style: italic">I think the software world is sort of like a customer who has an idea of what they want or need, but can&#8217;t put it into words.  </span>But, and after several iterations of &#8220;Requirements Gathering&#8221;, has come out of the room with more terms and an RD that is better than it was at the start &#8212; but not perfect, yet!</div>
</blockquote>
<p>(italics mine)</p>
<p>Yes, I have comments!</p>
<ol>
<li>I agree that the newness of agile has worn off, and the immediate benefits from it have been tapped dry by many.</li>
<li>I&#8217;m annoyed at the PliantAlliance site&#8217;s claim for &#8220;a new way of thinking about developing software&#8221; &#8212; pliant sounds like adaptive to me, and Scrum has been saying this for a while.</li>
<li>While the immediate benefits of agile have been tapped, the deeper benefits that can be realized by changing the way we collaboratively build product &#8212; not just the way developers write code &#8212; have a long way to go.  Before we decide that &#8220;agile didn&#8217;t work,&#8221; I&#8217;d like to see <strong>more </strong>organizations actually practicing basic agile behaviour, and I&#8217;d like to see actual practices <strong>in use </strong>catch up to the huge body of literature describing deeper agile practices.</li>
</ol>
<p>Good Software is a craft, like smithing or theatre.  There was never a school that turned out expert blacksmiths; novices had to progress from apprentice to <a href="http://www.pragmaticprogrammer.com/ppbook/index.shtml">journeyman to master</a>.  The <a href="http://www.laguardiahs.org/home.html">&#8220;Fame&#8221; school</a> doesn&#8217;t promise its graduates fame, they have to go out and earn it through experience.</p>
<p>Good Software is the result of human thought &#8212; not just human labor &#8212; and is highly resistant to being made into a detailed process/algorithm, or <a title="Knowledge Man" href="http://images.burningman.com/index.cgi?image=1128">body of knowledge</a>.</p>
<p>Good Software is the result of collaboration.  Social Science and more <a title="Be Aware and Act" href="http://www.plumvillage.org/HTML/practice.htm">enlightened ways of interacting</a> can help, but trying to describe them is missing the point.</p>
<p>I understand that post-Agilists see themselves as giving a name to an existing movement, rather than trying to create a new movement.  But it smacks of picking a new name for your club because one member of your club is acting silly, and people are now making fun of you:  you fragment the group, you tacitly approve of the bad behavior by distancing yourself from it rather than correcting it, and you spend too much time and energy on labels rather than action.</p>
<p>My friend&#8217;s point is right on: the SD world is like a user with a poor Requirements Doc, who &#8220;knows what they want, they just can&#8217;t describe it yet.&#8221;  Trying to describe it, trying to codify it, is ulitimately a losing game and a waste of time &#8212; just like writing big RDs is a waste of time.</p>
<p>Build successful, adaptive teams who can make good, useful software, point to them and say &#8220;THAT is what Agile is.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://derekwwade.net/blog/2007/05/24/post-agile-and-pliant-software-the-emperors-new-agile/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Affinity Definition Game</title>
		<link>http://derekwwade.net/blog/2006/04/16/the-affinity-definition-game/</link>
		<comments>http://derekwwade.net/blog/2006/04/16/the-affinity-definition-game/#comments</comments>
		<pubDate>Sun, 16 Apr 2006 20:39:14 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Teams]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://derekwwade.net/blog/2006/04/16/the-affinity-definition-game/</guid>
		<description><![CDATA[Facilitators, has this happened to you?
You have a nice four-hour block for your working requirements / product planning /  process re-engineering / whatever meeting.  You allot a &#8220;generous&#8221; 30-minute chunk near the beginning for the definition of terms.  You put a few domain-specific words up on a flipchart to get ideas flowing, [...]]]></description>
			<content:encoded><![CDATA[<p>Facilitators, has this happened to you?</p>
<p>You have a nice four-hour block for your working requirements / product planning /  process re-engineering / whatever meeting.  You allot a &#8220;generous&#8221; 30-minute chunk near the beginning for the definition of terms.  You put a few domain-specific words up on a flipchart to get ideas flowing, point to the first term, and prompt the team:</p>
<p>&#8220;So, everybody, what is the definition of _______ ?&#8221;</p>
<p>(Two hours later&#8230;)</p>
<p><img align="left" title="Definitions" id="image18" alt="Definitions" src="http://derekwwade.net/blog/wp-content/uploads/2006/04/semantics.jpg" />One phrase is detailed to a precision that would satisfy most German engineers, the total number of terms to define has tripled &#8212; but none of them have been defined &#8212; and you have had to break up three near fist-fights.</p>
<p>A common vocabulary is important, but does it have to be this hard?  I recently had a delightful experience which suggests that it does not.<br />
<span id="more-13"></span></p>
<p>If the team goal is a body of work which must be as clear and precise as possible, then perhaps you have some collaborative writing ahead&#8230; it&#8217;s time to scrap the original agenda and buckle down to it.</p>
<p>However, if all you are trying to do is &#8220;get all on the same page&#8221; &#8212; ack, sorry about that, I mean <em>&#8220;develop a common vocabulary such that each word or phrase maps to the same concepts for each member of the team,&#8221; </em>then you might benefit from what I&#8217;m calling the Affinity Definition Game.  To play:</p>
<p><strong>First</strong>, generate your list of terms in the usual <strike>groupthink</strike> team way (seed list, brainstorming, group writing, etc.)<img align="right" alt="Atypical Bachelor" id="image17" title="Atypical Bachelor" src="http://derekwwade.net/blog/wp-content/uploads/2006/04/pope.thumbnail.jpg" /></p>
<p><strong>Second</strong>, have the &#8220;is the pope a bachelor&#8221; discussion:</p>
<ol>
<li>Ask, &#8220;is the pope a bachelor?&#8221;</li>
<li>For people who say he isn&#8217;t, ask what they think a bachelor is.</li>
<li>You&#8217;ll probably get some concepts like &#8220;single, bar-hopping, swank apartment, expensive stereo equipment, sports car,&#8221; etc.</li>
<li>Point out the concept of <em>affinity:  </em>a young single man with a sports car has more &#8220;bachelor-ness&#8221; than an older unmarried man, who has more bachelorness than the pope.</li>
</ol>
<p><strong>Third</strong>, give out the instructions for the game:</p>
<ol>
<li>The team is looking for nearby concepts<em>.  </em>These are <em>concepts with strong affinity </em>to the term in the way that &#8220;swank apartment&#8221; has strong affinity to &#8220;bachelor.&#8221;</li>
<li>The nearby concepts should not contain any words which appear in the term itself.  Synonyms should probably be avoided.  Think of the board game <a title="Taboo" href="http://www.boardgames.com/taboo.html">Tabooâ„¢</a>.</li>
<li>No wordsmithing.</li>
<li>Don&#8217;t get sidetracked by the words in the term, focus on the <em>associations.  </em>Remember the &#8220;is the pope a bachelor?&#8221; discussion.<img align="right" alt="Typical Bachelor" id="image16" title="Typical Bachelor" src="http://derekwwade.net/blog/wp-content/uploads/2006/04/bachelor.thumbnail.jpg" /></li>
</ol>
<p><strong>Game on!</strong>  Collect concepts with strong affinity to the term in the participants&#8217; minds:</p>
<ol>
<li>Ask &#8220;what do you most strongly associate with<strong> </strong>____?&#8221;  Write down key adjectives or descriptive phrases from the responses.</li>
<li>Filter or correct the suggestion only if words in the term (or synonyms) are appearing.</li>
<li>Highlight any associations with especially strong emotional agreement; shouts of &#8220;oh yeah!&#8221; or loud groans could both mean that something has really hit the mark.</li>
<li>When the flow of associated words/phrases seems to be winding down, move on.  Be patient, but don&#8217;t try to pump the well dry.  If a strong association pops up later, you can record it later.</li>
<li>Did I mention no wordsmithing?</li>
</ol>
<p>When you are done, you will not have a list of terms and their definitions.  You will have a list of terms and the nearby concepts which the group most strongly associates with the terms.  To abuse the Tao Te Ching a bit, the term will be &#8220;defined&#8221; by the nearby concepts just as a wheel&#8217;s hub is defined at the point where a spokes meet.</p>
<p>How is this useful?  If, for &#8220;engineering design review&#8221; the team generated</p>
<ul>
<li>validation</li>
<li>technical details, blueprints</li>
<li>mindless tedium</li>
<li><strike>approval of plans</strike> (group decided it was a synonym)</li>
<li>correction</li>
<li>stamp-of-approval document</li>
</ul>
<p>then what you have is a set of qualities which can be used to test the &#8220;engineering design review-ness&#8221; of something.  You also have a shared understanding of an engineering design review, even if the term has not been detailed to a dictionary-like level of precision.</p>
<p><img align="left" alt="Shared Idea" id="image19" title="Shared Idea" src="http://derekwwade.net/blog/wp-content/uploads/2006/04/railroad.thumbnail.jpg" />If you can get the team to generate an entire vocabulary with that level of shared understanding in less time than it takes to create full definitions for three words, then you have that much more time to get on with accomplishing your goal together.</p>
<p>And that&#8217;s what it&#8217;s all about.</p>
]]></content:encoded>
			<wfw:commentRss>http://derekwwade.net/blog/2006/04/16/the-affinity-definition-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Products, People, Psychology</title>
		<link>http://derekwwade.net/blog/2006/04/09/products-people-psychology/</link>
		<comments>http://derekwwade.net/blog/2006/04/09/products-people-psychology/#comments</comments>
		<pubDate>Sun, 09 Apr 2006 18:39:01 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Teams]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://derekwwade.net/blog/2006/04/09/products-people-psychology/</guid>
		<description><![CDATA[I just got back from CITCON and am boiling over with the many wonderful stories, ideas, and concepts that were either sparked in my head or crammed in there by other attendees.  Some highlights to dig into later:

the spontaneous co-invention by Brian Marick, Jason Huggins, and myself of &#8220;the affinity definition game&#8221; as an [...]]]></description>
			<content:encoded><![CDATA[<p>I just got back from <a title="CITCON" href="http://www.citconf.com">CITCON</a> and am boiling over with the many wonderful stories, ideas, and concepts that were either sparked in my head or crammed in there by other attendees.  Some highlights to dig into later:</p>
<ul>
<li>the spontaneous co-invention by <a title="Brian Marick's blog" href="http://www.testing.com/cgi-bin/blog/2006/04/09#purpose-of-ci">Brian Marick</a>, <a title="Jason Huggins' blog" href="http://www.jrandolph.com/blog/?p=27">Jason Huggins</a>, and myself of &#8220;the affinity definition game&#8221; as an alternative way to capture team vocabulary</li>
<li>the lunch-table conversation about dev team members, Maslow&#8217;s Hierarchy, and the dangers of labelling non-conformist developers as &#8220;cowboys&#8221;</li>
<li>Jeffery Fredrick&#8217;s talk about training and education in agile methods, and the dissatisfaction expressed both by recent university graduates and by hiring managers at the poor emphasis on agile techniques in the academic world</li>
<li>the whole OpenSpaces format, and how asking a question could turn into the opportunity for a talk of my own</li>
</ul>
<p>The one thing about the conference that really stood out for me, though, was the amount of &#8212; well, not exactly surprise at &#8212; but <em>interest </em>in the social aspect of software teams.  Or, as expressed by one participant at the final wrap-up session:  &#8220;I never realized how much psychology is involved in making software.&#8221;</p>
<p>I was both dismayed and gratified to hear this.  Dismayed because as we like to say at 3Back, &#8220;software is product and product is produced by people,&#8221; so it makes sense to us that hardest remaining problems in software are about people.</p>
<p>But such talk was pretty New-Agey less than five years ago, so I&#8217;m gratified to see these topics getting more attention these days.</p>
]]></content:encoded>
			<wfw:commentRss>http://derekwwade.net/blog/2006/04/09/products-people-psychology/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>What is a Leader?</title>
		<link>http://derekwwade.net/blog/2003/03/04/what-is-a-leader/</link>
		<comments>http://derekwwade.net/blog/2003/03/04/what-is-a-leader/#comments</comments>
		<pubDate>Tue, 04 Mar 2003 16:12:28 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Teams]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://derekwwade.net/blog/2003/03/04/what-is-a-leader/</guid>
		<description><![CDATA[The subject of leadership came up on an online forum today. After reading a lively dialogue, I came upon this bit of wisdom:
&#8220;a leader has to have the courage to say &#8216;this far, no further&#8217; and be willing to act when the cause is just and it is the right thing to do.&#8221;
Well, of course [...]]]></description>
			<content:encoded><![CDATA[<p>The subject of leadership came up on an online forum today. After reading a lively dialogue, I came upon this bit of wisdom:</p>
<blockquote><p>&#8220;a leader has to have the courage to say &#8216;this far, no further&#8217; and be willing to act when the cause is just and it is the right thing to do.&#8221;</p></blockquote>
<p>Well, of course a leader has to have courage, of course a leader has to be willing to act. We can take that as a given. I think the point that&#8217;s missing here is the distinction between two meanings of &#8220;leader.&#8221; It&#8217;s an important distinction and the second meaning is usually forgotten.</p>
<p><span id="more-9"></span> In one sense (and the most popular sense) the &#8220;leader&#8221; is at best:</p>
<ul>
<li>the person &#8220;at the front,&#8221;</li>
<li>the role who takes action,</li>
<li>the one who takes the ideas of the group and makes them happen.</li>
</ul>
<p>At its worst, this kind of leadership is:</p>
<ul>
<li>the person &#8220;on top,&#8221;</li>
<li>the role in control,</li>
<li>the one who decides what to do and then does it (or tells everyone what to do)</li>
</ul>
<p>In another sense (and the meaning that many miss) a &#8220;leader&#8221; is, at their best:</p>
<ul>
<li>the coordinator, the one who brings dissenting voices together fairly,</li>
<li>the one who enables the group to achieve their own goals through their own efforts,</li>
<li>the one who brings the people together and makes them far stronger than any individual could ever be.</li>
</ul>
<p>&#8230;and at their worst:</p>
<ul>
<li>the bureaucrat,</li>
<li>the endless debater,</li>
<li>the do-nothing.</li>
</ul>
<p>If you focus only on the worst ways that people can exercise these two types of leadership, you&#8217;ll hear a lot of what the two factions are shouting at each other. Those who are afraid of a domineering dictator will talk about &#8220;fairness&#8221; and &#8220;not limiting options.&#8221; Those who don&#8217;t want a do-nothing bureaucrat will talk about &#8220;action&#8221; and &#8220;courage to make tough choices.&#8221;Many people forget about these two meanings of &#8220;leadership&#8221; and focus only on the first meaning, the Person In Charge. If he&#8217;s a good leader, he&#8217;ll be at the front of the action, he&#8217;ll make things happen, he&#8217;ll take our ideas and see them through. And why not think this way? We have our lives to live, our jobs to do, we&#8217;re busy&#8230; we want the Guy In Charge to take care of it so we don&#8217;t have to worry about it. That&#8217;s why he&#8217;s the leader and we&#8217;re not, right?</p>
<p>Here&#8217;s the problem: a leader <strong>cannot </strong>do it all on their own. The quarterback cannot win the big game without his teammates. The CEO can&#8217;t produce her company&#8217;s widgets without the folks on the factory floor. The General cannot fight the war without the troops.</p>
<p>The &#8220;Guy In Charge&#8221; is an illusion.</p>
<p>There cannot really be a Guy in Charge unless everyone under him gives up their own free will. Unless the rest of the football team blindly does whatever the quarterback says. Unless the workers decide they don&#8217;t care about their home lives and work whenever the CEO tells them to. Unless the platoons stop reporting enemy positions and go wherever the General tells them, even if it&#8217;s to attack a lump of rock. Unless the Guy In Charge is in charge of a bunch of puppets.</p>
<p>We want to believe in the Guy In Charge because we don&#8217;t take responsibility for the results ourselves. We don&#8217;t want to be responsible if we lose the big game, don&#8217;t sell enough widgets, don&#8217;t win the battle. Let the Guy In Charge be responsible for that!</p>
<p>And that brings us to the second meaning of leadership &#8212; the person who brings the group together, who overcomes that fear of responsibility. Who gets the rest of the football team to work together. Who gives her employees what they need in order to do their best work in the factory. Who coordinates all the intel and recon reports from the troops, and ensures that they can all cover each other.</p>
<p>The first kind of leader wants to limit options, in order to achieve more control, because they think that will enable them to &#8220;get the job done&#8221; all by themselves.<br />
The second kind of leader wants to find more options, in order to make their group as effective as possible, because the leader realizes that they could never have enough control to be able &#8220;get the job done&#8221; by themselves.</p>
<p>I&#8217;ve played on teams with a star player who did all the work. Sometimes we won a game or two when our star player carried the game. And I&#8217;ve played on teams where our leader worked for <strong>us</strong>.  When our leader gave us what we needed in order to be an effective team.  We won a lot &#8212; and we were proud of ourselves.</p>
<p>Which kind of leader do <strong>you </strong>want?</p>
]]></content:encoded>
			<wfw:commentRss>http://derekwwade.net/blog/2003/03/04/what-is-a-leader/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Innovation vs. Control</title>
		<link>http://derekwwade.net/blog/2002/10/03/innovation-vs-control/</link>
		<comments>http://derekwwade.net/blog/2002/10/03/innovation-vs-control/#comments</comments>
		<pubDate>Thu, 03 Oct 2002 15:34:06 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Teams]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://derekwwade.net/blog/2002/10/03/innovation-vs-control/</guid>
		<description><![CDATA[
Creativity and innovation always builds on the past.
The past always tries to control the creativity that builds upon it.
Free societies enable the future by limiting this power of the past.
Ours is less and less a free society.

&#8211; Lawrence Lessig, Professor of Law and founder of the Center for Internet and Society at Stanford Law School, [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Creativity and innovation always builds on the past.</li>
<li>The past always tries to control the creativity that builds upon it.</li>
<li>Free societies enable the future by limiting this power of the past.</li>
<li>Ours is less and less a free society.</li>
</ul>
<p>&#8211; Lawrence Lessig, Professor of Law and founder of the Center for Internet and Society at Stanford Law School, in his <a title="speech on Free Culture" href="http://www.oreillynet.com/pub/a/policy/2002/08/15/lessig.html">speech on Free Culture.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://derekwwade.net/blog/2002/10/03/innovation-vs-control/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
